What's New for 2007 League Details Maps and Links
Registration Rules Contact Info


Season Over

November 9, 2007

* Congratulations to the bracket champions: Sparkle, South High Squall B, Hammer Time, Hamline Dino-discers, and Indie Allstars.

Link to Playoff Brackets
  here.

* Congratulations to this year's spirit award winners, Oops and Moonshiners.

Photos

November 9, 2007

* Photos of champions:  http://mnultimate.org/fall/images/2007/champs_and_spirit/

* Other Photos:  http://mnultimate.org/fall/images/2007/

Playoffs Begin

October 31, 2007

Link to Playoff Brackets  here.


* Playoff consists of several 8-team brackets.  Each team plays three games, regardless of wins or losses, and (traditionally) a chocolate trophy is awarded to the winner of each bracket.

* Playoffs last two weeks:  Oct 28 and Nov. 4.  All teams play a single quarterfinal game this week, then play two games on Nov. 4.  Those last two games are capped at 65 minutes each.  Or 12 points, whichever comes first. 

* Time caps should be strictly, strictly enforced this week, due to darkness coming earlier.  The 4:30 pm games, the A and B bracket games, must start at 4:30.    They will also, of course, be very strict in the tourney week.

* You may have noticed that for the tourney week, Nov. 4, there are less byes for teams this year than in the past.  30 of 40 teams will have no bye between their games.  10 teams will have a single round bye; most notably, those teams playing in the A, B, and C bracket championship games.

* You may also notice there are some open fields in the week 9 tourney schedule.  Our goals in choosing which fields those would be, besides avoiding overcrowding, were a) playing fewer games on "Field 0", and b) allowing more people to watch the A-bracket finals, and, secondarily, the A-bracket semis.  But all rounds contain semis or finals for the various brackets and are excellent opportunities to spectate if you have a bye, arrive early or stay late.

* Let's have a fun and spirited playoffs!

The two week, Link to Playoff
The schedule for weeks 1 and 2 has been made. Always use the TCUL main page at http://www.mnultimate.org to view the current week's schedule and click on your team, or other links, for more details.

The schedule for weeks 3 through 8 will be made on a week by week basis, and each week's schedule will be an attempt to pair each team in as competitive, i.e. close, a match as possible. The weekly schedule will be based on the order of teams in the RRI ranking. E.g. 1 vs. 2, 3 vs. 4, 5 vs. 6, etc., except that repeat matches will be avoided.

For weeks 3 through 8, the schedule will come out Tuesday or Wednesday of each week. Please get your scores in as soon as possible so we can schedule for the following week. Higher rated teams will generally play 4:30 games, lower ranked teams at 1:00, and middle ranked teams will generally play at 2:45.

The playoffs start week 8 and finish week 9. Teams will be divided up into five 8-team brackets, based on their final ranking. (Except that the bottom two teams, ranked 41 and 42, will play a single game playoff in week 8.)

Schedule and Playoff Format

September 5, 2007

The schedule for weeks 1 and 2 has been made. Always use the TCUL main page at http://www.mnultimate.org to view the current week's schedule and click on your team, or other links, for more details.

The schedule for weeks 3 through 8 will be made on a week by week basis, and each week's schedule will be an attempt to pair each team in as competitive, i.e. close, a match as possible. The weekly schedule will be based on the order of teams in the RRI ranking. E.g. 1 vs. 2, 3 vs. 4, 5 vs. 6, etc., except that repeat matches will be avoided.

For weeks 3 through 8, the schedule will come out Tuesday or Wednesday of each week. Please get your scores in as soon as possible so we can schedule for the following week. Higher rated teams will generally play 4:30 games, lower ranked teams at 1:00, and middle ranked teams will generally play at 2:45.

The playoffs start week 8 and finish week 9. Teams will be divided up into five 8-team brackets, based on their final ranking. (Except that the bottom two teams, ranked 41 and 42, will play a single game playoff in week 8.)  See Playoff Schedule to view the complete playoff schedule layout. The final rankings for purposes of playoff seeding will be based on a composite rating, the average of the team's final RRI and KRACH rating.

(RRI and KRACH are objective, i.e. algorithm based, ranking systems which measure team strength based on outcomes and the strength of your opponents. RRI takes points scored into account, while KRACH does not. For more information, see Ranking System.)

Registration Closed

August 30, 2007

Fall league registration is closed.  Assuming the last teams gets their check and meet roster requirements, we have 42 teams.


Track This Year's Teamsleague-wide registration status.

Registration timetable

July 30, 2007

August 7 – Registration opens
August 17 – Deadline for 2006 teams to pre-reserve spot in league.
August 27 – Registration closes.  Waivers due for early registrations.
September 3 -- All online waivers due.

Max League Size: 42. Last year, there were 39 teams. 35 teams earned the right to "reserve" a spot this year by playing the entire season without a forfeit.

Begin getting your roster together now. To register (beginning the 7th), you will need to enter your players via our web interface, send in a check for your team, and get your players to complete online waivers, if they haven't already played TCUL in '07 yet. More registration details will appear on the registration pages.   With the exception that returning teams have until the 17th, the league accepts teams as their registration requirements are met, beginning the 7th.   Register here when ready.

Fall League 2007: Welcome Back

July 30, 2007

Welcome to the 2007 TCUL Fall League! The league will be run similar to years past; games will be on Sunday afternoons at Lake Nokomis in Minneapolis, starting after Labor Day on Sept 9.  Game times will be 1:00, 2:45 and 4:30 pm.

League Details

  • The season opens on Sunday, September 9 and lasts to November 4.
  • The season will consist of a regular season, weeks 1-7, followed by playoffs in weeks 8 and 9.
  • The schedule for the first 2 weeks of the season will be published about a week before the season starts.  The remainder of the schedule will be published on a week to weeks basis.  See "What's New" below.
  • The playoffs consist of several 8-team brackets, or pools.
  • Awards are given the winner of each playoff bracket, plus two teams get spirit awards via a vote in the final week.
  • Support for "Free Agent" sign-up continues. Use the TCUL bulletin boards to find other players. State your gender, level of experience, and contact information. Other teams can seek you out on the message board, and usually a "free agent" team forms out the players making posts. If you are a player with some experience, consider captaining a team of free-agents.


What's New

  • There will be no "divisions" this year.  All teams will be in the same division, with team's schedules based on their week to week ranking.
  • To compete in TCUL Fall League, your team should have a minimal level of ultimate frisbee experience.  Otherwise you may not be able to compete at all which diminishes the fun for other teams.  I'd would say that at least half of your players should have at least one season of organized ultimate frisbee league experience -- TCUL, college, high school, perhaps intramurals.
  • The first two week's schedules will be based on last year's rankings, team's preferred opponents, and team's estimated ranking.
  • Weeks 3 and after:  Teams are ranked each week (RRI/Krach) and the following week's schedule will consist of games between opponents ranked as closely as possible, making sure not to repeat any previous matchups.
  • The schedule will come out Tuesday or Wednesday of each week.  To help teams know when their games are, as a rule the higher rated teams will play 4:30 games, lower ranked teams at 1:00, and middle ranked teams in the middle.
  • Online Waivers. 

Got an opinion on these, or your own idea for an optional new rule? Post a comment on the Fall TCUL bulletin boards.


Fall league basic rules

  • Fall league is co-rec, in a 4-3 gender format. Teams can field no more than four of one gender.  There is no gender "match" requirement in Fall league.
  • All teams must register at least six players of each gender. Each player must complete on online waiver or sign a copy of the downloaded waiver form prior to playing in his or her first game, or be a registered TCUL 2006 summer league player.
  • Any single player can only be on one team's roster. Thus, you can only play for one team.
  • Games are to a score of 15, hard capped at 17, or to the time cap.  A time cap is imposed on games so that a subsequent game can start on time, no delay.
  • Time Cap Rule: Fifteen minutes before the start of the next game, a time cap is applied.  Finish the point if the disc is still in play. If one team is ahead by two or more, game over.  Otherwise, play a maximum of two more points (to leader +1).  If the game has not finished by the time the next round is scheduled to begin, play will end at the next change of possession.  That is, the team currently with possession can continue to try to
    score.  Once the disc is turned over, the game ends, mid-point.
  • Rules are the 11th edition UPA rules. Brick mark is 20 yards. 
  • Avoid forfeit. Please make every effort to avoid forfeit.  If you forfeit once, you lose your right to reserve a spot in next year's registration.  If you forfeit twice it is the commissioners' discretion to remove your team from the leauge and/or exclude you from the playoff schedule.
  • In the event that one team is unable to field a team, captains should meet before the game to attempt to reach an agreement for playing some game, even though one team may have forfeited.
  • In the event of poor weather, you'll probably have to show up anyway. Games will be canceled only due to lightning or hypothermia-inducing rain, but 99% of the time it's impossible to cancel the games that far in advance. Should it be possible one or more hours before the games, the commissioner will email captains and start a phone tree to initiate cancellation.
  • Club team players and college team players often have weekend conflicts and you should restrict the number of these players on your roster. It's not good for the league if on odd weeks your team is a bunch of superstars but on even weeks you can't field a team. Your roster should have at least 9 or 10 solid players who will not be missing games due to club and college tournaments.
  • If you wish to add players to your team after initial registration, you should enter them via the web and they must sign an online or printed out waiver form. If the player is picking up for just one week, he must still sign a waiver -- preferably the online waiver, and it would be courteous to introduce him to the opposing captain.
  • New Sub rule:  (under discussion)
  • Playoff eligibility (under discussion): 
  • We will have a captain's meeting just prior to the first week's games to discuss field setup, cones, schedule/playoff format, etc.


 2006

2006 Recap


Maps and links


Coordinators contact information

  • Brad VanSpriell, brad.vanspriell@gmail.com,(651) 312-0924
  • Tony Case, tonyc@blackhole.com,(651) 690-1185
  • Jose A. Hernandez, jahernan@gmail.com,(651) 487-1544

2005 Results

Final Results from Week 2 of the Fall League Tournament:

Congratulations to A bracket champion, Sparkly Sunday Pickup, B Bracket champion, HURT and Spirit Award winners Big Red and Discontinued