Season Over
November 9, 2007
* Congratulations to the bracket champions: Sparkle,
South High Squall B, Hammer Time, Hamline Dino-discers, and Indie
Allstars.
Link to Playoff Brackets here.
* Congratulations to this year's spirit award winners, Oops and Moonshiners.
Photos
November 9, 2007
* Photos of champions: http://mnultimate.org/fall/images/2007/champs_and_spirit/
* Other Photos: http://mnultimate.org/fall/images/2007/
Playoffs Begin
October 31, 2007
Link to Playoff Brackets here.
* Playoff consists of several 8-team brackets. Each team plays three
games, regardless of wins or losses, and (traditionally) a chocolate
trophy is awarded to the winner of each bracket.
* Playoffs last two weeks: Oct 28 and Nov. 4. All teams play a single
quarterfinal game this week, then play two games on Nov. 4. Those last
two games are capped at 65 minutes each. Or 12 points, whichever comes
first.
* Time caps should be strictly, strictly enforced this week, due to
darkness coming earlier. The 4:30 pm games, the A and B bracket games,
must start at 4:30. They will also, of course, be very strict in the
tourney week.
* You may have noticed that for the tourney week, Nov. 4, there are
less byes for teams this year than in the past. 30 of 40
teams will have no bye between their games. 10 teams will have a
single round bye; most notably, those teams playing in the A, B, and C
bracket championship games.
* You may also notice there are some open fields in the week 9 tourney
schedule. Our goals in choosing which fields those would be, besides
avoiding overcrowding, were a) playing fewer games on "Field 0", and b)
allowing more people to watch the A-bracket finals, and, secondarily,
the A-bracket semis. But all rounds contain semis or finals for the
various brackets and are excellent opportunities to spectate if you
have a bye, arrive early or stay late.
* Let's have a fun and spirited playoffs!
The two week, Link to Playoff
The schedule for weeks 1 and 2
has been made. Always use the TCUL main page at http://www.mnultimate.org to view the current week's
schedule and click on your team, or other links, for more details.
The schedule for weeks 3 through 8 will be made on a week by week
basis, and each week's schedule will be an attempt to pair each team in
as competitive, i.e. close, a match as possible. The weekly schedule
will be based on the order of teams in the RRI ranking. E.g. 1 vs. 2, 3 vs. 4, 5 vs. 6, etc., except that repeat
matches will be avoided.
For weeks 3 through 8, the schedule will come out Tuesday or Wednesday
of each week. Please get your scores in as soon as possible so we can
schedule for the following week. Higher rated teams will generally play
4:30 games, lower ranked teams at 1:00, and middle ranked teams will
generally play at 2:45.
The playoffs start week 8 and finish week 9. Teams will be
divided up
into five 8-team brackets, based on their final ranking. (Except that
the bottom two teams, ranked 41 and 42, will play a single game playoff
in week 8.)
Schedule and Playoff Format
September 5, 2007
The schedule for weeks 1 and 2
has been made. Always use the TCUL main page at http://www.mnultimate.org to view the current week's
schedule and click on your team, or other links, for more details.
The schedule for weeks 3 through 8 will be made on a week by week
basis, and each week's schedule will be an attempt to pair each team in
as competitive, i.e. close, a match as possible. The weekly schedule
will be based on the order of teams in the RRI ranking. E.g. 1 vs. 2, 3 vs. 4, 5 vs. 6, etc., except that repeat
matches will be avoided.
For weeks 3 through 8, the schedule will come out Tuesday or Wednesday
of each week. Please get your scores in as soon as possible so we can
schedule for the following week. Higher rated teams will generally play
4:30 games, lower ranked teams at 1:00, and middle ranked teams will
generally play at 2:45.
The playoffs start week 8 and finish week 9. Teams will be
divided up
into five 8-team brackets, based on their final ranking. (Except that
the bottom two teams, ranked 41 and 42, will play a single game playoff
in week 8.) See Playoff Schedule
to view the complete playoff schedule layout. The final rankings for
purposes of playoff seeding will be based on a composite rating, the
average of the team's final RRI and KRACH rating.
(RRI and KRACH are
objective, i.e. algorithm based, ranking systems which measure team
strength based on outcomes and the strength of your opponents. RRI
takes points scored into account, while KRACH does not. For more
information, see Ranking System.)
Registration Closed
August 30, 2007
Fall league
registration is closed. Assuming the last teams gets their check
and meet roster requirements, we have 42 teams.
Track This Year's Teams:
league-wide registration status.
Registration timetable
July 30, 2007
August 7 – Registration opens
August 17 – Deadline for 2006 teams to pre-reserve spot in league.
August 27 – Registration closes. Waivers due for early registrations.
September 3 -- All online waivers due.
Max League Size: 42. Last year, there were
39 teams. 35 teams earned the right to "reserve" a spot this year by
playing the entire season without a forfeit.
Begin getting your roster together now. To register
(beginning the 7th), you will need to enter your players via our web
interface, send in a check for your team, and get your players to
complete online waivers, if they haven't already played TCUL in '07
yet. More registration details will appear on the registration pages. With the exception that
returning teams have until the 17th, the league accepts teams as their
registration requirements are met, beginning the 7th. Register here when ready.
Fall League 2007: Welcome Back
July 30, 2007
Welcome to the 2007 TCUL Fall League! The league will be run
similar to years past; games will be on Sunday afternoons at Lake
Nokomis in Minneapolis, starting after Labor Day on Sept 9. Game times will be 1:00, 2:45 and 4:30 pm.
League Details
- The season opens on Sunday, September 9 and lasts to
November 4.
- The season will consist of a regular season,
weeks 1-7, followed by playoffs in weeks 8 and 9.
-
The schedule for the first 2 weeks of the season will be
published about a week before the season starts. The remainder of
the schedule will be published on a week to weeks basis. See
"What's New" below.
- The playoffs consist of several 8-team brackets, or pools.
- Awards are given the winner of each playoff bracket, plus two teams get spirit awards via a vote
in the final week.
- Support for "Free Agent" sign-up
continues. Use the TCUL bulletin
boards to find other players. State your gender, level of
experience, and contact information. Other teams can seek you out on
the message board, and usually a "free agent" team forms out the
players making posts. If you are a player with some experience,
consider captaining a team of free-agents.
What's New
- There will be no "divisions" this year. All teams will be in the
same division, with team's schedules based on their week to week ranking.
- To
compete in TCUL Fall League, your team should have a minimal level of
ultimate frisbee experience. Otherwise you may not be able to
compete at all which diminishes the fun for other teams. I'd
would say that at least half of your players should have at least one
season of organized ultimate frisbee league experience -- TCUL,
college, high school, perhaps intramurals.
- The first two week's schedules will be based on last year's rankings, team's preferred opponents, and team's estimated ranking.
- Weeks
3 and after: Teams are ranked each week (RRI/Krach) and the
following week's schedule will consist of games between opponents
ranked as closely as possible, making sure not to repeat any previous
matchups.
- The schedule will come out Tuesday or Wednesday of each
week. To help teams know when their games are, as a rule the
higher rated teams will play 4:30 games, lower ranked teams at 1:00,
and middle ranked teams in the middle.
- Online Waivers.
Got an opinion on these, or your own idea for an optional new
rule? Post a comment on the Fall TCUL bulletin
boards.
Fall league basic rules
- Fall league is co-rec, in a 4-3 gender
format. Teams can field no more than four of one gender. There is no gender "match" requirement in Fall league.
- All teams must register at least six players of each
gender. Each player must complete on online waiver or sign a copy of
the downloaded waiver form
prior to playing in his or her first game, or be a registered TCUL 2006
summer league player.
- Any single player can only be on one team's roster. Thus,
you can only play for one team.
- Games are to a score of 15, hard capped at 17, or to the
time cap. A time cap is imposed on games so that a subsequent
game can start on time, no delay.
- Time Cap Rule: Fifteen minutes before the
start of the next game, a time cap is applied. Finish the point
if the disc is still in play. If one team is ahead by two or more, game
over. Otherwise, play a maximum of two more
points (to leader +1). If the game has not finished by the time
the next round is scheduled to begin, play will end at the next change
of possession. That is, the team currently with possession can
continue to try to
score. Once the disc is turned over, the game ends, mid-point.
- Rules
are the 11th edition UPA rules. Brick mark is 20 yards.
- Avoid forfeit.
Please make every effort to avoid forfeit. If you forfeit once,
you lose your right to reserve a spot in next year's
registration. If you forfeit twice it
is the commissioners' discretion to remove your team from the leauge
and/or exclude you from the playoff
schedule.
- In the event that one team is unable to field a team,
captains should meet before the game to attempt to reach an agreement
for playing some game, even though one team may have forfeited.
- In the event of poor weather, you'll probably have to show
up anyway. Games will be canceled only due to lightning or
hypothermia-inducing rain, but 99% of the time it's impossible to
cancel the games that far in advance. Should it be possible one or more
hours before the games, the commissioner will email captains and start
a phone tree to initiate cancellation.
- Club team players and college team players often have
weekend conflicts and you should restrict the number of these players
on your roster. It's not good for the league if on odd weeks your team
is a bunch of superstars but on even weeks you can't field a team. Your
roster should have at least 9 or 10 solid players who will not be
missing games due to club and college tournaments.
- If you wish to add players to your team after initial
registration, you should enter them via the web and they must sign an online or printed out waiver form. If the player is
picking up for just one week, he must still sign a waiver -- preferably
the online waiver, and it would
be courteous to introduce him to the opposing captain.
- New Sub rule: (under discussion)
- Playoff eligibility (under discussion):
- We will have a captain's meeting just prior to the first
week's games to discuss field setup, cones, schedule/playoff format,
etc.
2006
2006 Recap
Maps and links
Coordinators contact information
- Brad VanSpriell,
brad.vanspriell@gmail.com,(651) 312-0924
- Tony Case, tonyc@blackhole.com,(651) 690-1185
- Jose A. Hernandez,
jahernan@gmail.com,(651)
487-1544
2005 Results
Final Results
from Week
2 of the Fall League Tournament:
Congratulations
to A
bracket champion, Sparkly Sunday Pickup, B Bracket champion, HURT and
Spirit Award winners Big Red and Discontinued